Saturday 19 January 2019

Analysis of 3D modelling software

Analysis of 3D modelling software

3D modelling software is a widely used software by industries in games, movie entertainment and even architecture, and what this software does is create a mathematical representation of a 2d or 3d object which is made of  polygons and vertexes that's generally created by a 3d artist, however there's A.I being developed to process auto generated models. It is also a good practice to watch the poly count as this will measure how detailed the character is and how much strain the model will have on the GPU, keep in mind that a character that's made with high graphics is roughly 90,000 triangles, and so if you don't watch this count models could be taking more GPU than needed.

Here are three examples of 3d modelling software and their differences:-

-(Blender Foundation) Blender - free
Blender is looked upon as an obscure software by many artists as it's a free open source software, however whilst it may be free it does not mean that it is restricted from the capabilities of other payed professional software, as Blender is primarily used for 3D modelling and animation and this is because the software provides a rapid workflow and tons of tools. However even though Blender can be as effective as other payed for software, the key reasons for it not being a popular choice is that Blender has a frustrating learning curve that being because Blender's tools are mostly accessed by keyboard shortcuts, and another reason was because of Blender's untidy interface which added to the frustration of learning Blender, but this interface is no longer a problem as of Blenders 2.8 update that was released on 29th November 2018 in its beta stage, and this update gave Blender a clean makeover changing the interface into a tidy interface similar to the interface used by Autodesks 3ds Max, and this tidy up wasn't the key feature of Blenders 2.8 update, it was the release of their new real time render engine EVEE which is built into Blender, making it possible for artists to work on the model while it is rendered.

-(Autodesk) 3DS Max - £216 month-£1,740 year
3DS Max is a modelling software which has been a popular choice for game artists and architects for doing 3D models and animations, thanks to 3ds max having a simple and speedy interface, with it's tools being accessible by button icons helping new users at learning how to use 3ds but it also having keyboard shortcuts which helps 3d artists keep a constant workflow this being why 3ds max has an edge against other modelling software, that and the fact that 3ds has a more diverse set of tools in 
modelling.

-(Autodesk) Maya - £216 month-£1,740 year
Maya originally under its own company (Alias Systems Corp) released Maya in February 1998 but following a list of acquisitions was bought by Autodesk in 2005 renaming it Autodesk Maya. Maya is also considered an equal to 3ds max and this is not because of its name but because it is considered better than 3ds in terms of animation and rigging, its tool count for animating adds to this as it has more tools than 3ds max. It is also possible to do 3d modelling in maya but not to the same degree as 3ds max or Blender due to them having more tools for modelling.

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